Wave Bottom
Tag Line

Design

A metaphor for bad design. Don't let this happen to your application.

Interface Design

We think the user interface is the single most important part of any software system that has one.

We know most technologists don't work this way, but we try to think about it from a non-technical person's perspective. From a user's point of view, the interface is the system—it is the definition of what the system does and how it does it.

In our experience, if the interface doesn't work for the system's users, it doesn't matter how scalable or well-designed the components are. Software with bad interface design is always delivered DOA.

That's why we wireframe our interfaces in collaboration with the software's end users before we design and build the system. It's also why we ask users to test and experiment with the software as we build it. These extra steps allow our clients to invest with confidence. By consistently engaging users, our systems are guaranteed to be well-received.

Systems Design

We design flexible, scalable software systems.

Each component of any system we build is designed to be independent of every other component within that system. Components are then integrated through generic interfaces, ensuring that any individual piece can be replaced safely, easily, and cost-effectively. This also ensures that components and subsystems built from those components can be scaled to meet any amount of traffic.

It takes extra work to do things this way, but we think that's part of what separates Coroutine from the pack. We understand that the business requirements of your system will change more rapidly than the architectural requirements. By putting your system on firm architectural footing from the very outset, we help you focus your time and money on what really matters—making sure your system keeps pace with the changing needs of your customers.